New Player? Read This
Five minutes from "where am I" to "I have a plan."
- Mine something. Run forward from spawn into Mine A and break blocks with your starter pickaxe. That's it. That's the game (for now).
- Sell it.
/sell— or right-click the Shopkeeper NPC standing at every mine. Blocks become money. - Rank up.
/rankupwhen you can afford it. Each rank = a new, richer mine. The scoreboard bar on the right tracks exactly how close you are. - Do your scroll. That quest scroll in your inventory? Hold it while mining — finishing it pays the starter kit and your own Plot Shop.
- Spend your tokens. Shift-right-click your pickaxe to open the Enchanter. Efficiency and Fortune first. Thank us later.
From there: join a gang (/gang), claim a plot (/plots), and open /menu — everything on the server is three clicks from there. Stuck? Ask in chat. We don't bite. Usually.
Server Overview
What this server is, in one breath.
MiNiGAME Prison is a mining-progression prison server: mine blocks → sell them → rank up A–Z → prestige → repeat stronger. Around that core loop sit a leveling pickaxe with 40+ custom enchants, gangs with their own upgradeable mine, player plots with generators and robots, instanced 5-wave dungeons, six reward crates, a 50-tier GamePass season, seven skills, mining scrolls, quests, and competitive events.
The core loop: Mine → Sell → Rank Up → Unlock better mines → Level your pickaxe → Buy enchants with tokens → Mine faster → Prestige → do it all again with multipliers.
Getting Started
Your first ten minutes, sorted.
- First join: you spawn at rank A with $0, receive the starter kit and the Starter Pickaxe (netherite, Level 1, pre-enchanted with Efficiency 15, Fortune 5, Tokenator 1, Unbreaking 3).
- Starter Quest Scroll: a one-per-account quest scroll (the pack's scroll item). Right-click to reveal a randomized objective (mine 50–250 blocks in a mine). Complete it within 3 days for the starter kit reward. Keep it in your main hand while mining.
- Hub menu:
/menu(or the hotbar item) opens the MiNiGAME Hub — one GUI linking Rankups, Skills, Gangs, GamePass, Shops, Auction House, Cosmetics, Profile, Kits, Warps, Plots, Leaderboards, Discord/Store/Forums.
- Report bugs in the moment:
/bugreport <what happened>— captures your location, held item, balances and economy state automatically for staff.
Currencies
Five currencies. Each one has a job.
| Currency | Earned from | Spent on | Notes |
|---|---|---|---|
| Money ($) | Selling mined blocks, money pouches, crate cash, auctions | Rankups, shops, auction house | The progression currency. Money Green in chat is cash ONLY. |
| Tokens | Mining (Tokenator & token enchants), token pouches, robots, scrolls, GamePass | Pickaxe enchants (the enchanter), some shops | The enchant currency. |
| Coins (Premium) | Tiny drip from crates, store | Coinshop (premium items, keys) | Deliberately scarce in gameplay. |
| Crystals | Crates, dungeons, GamePass, skills | Crafting & leveling pickaxe skins, armor sets | |
| Fragments | Crates, dungeons, scrolls (rarities: common/rare/epic/legendary/mythic) | Pickaxe skin unlocks, armor set crafting | Rarity-banded material. |
Check balances: /balance, /tokens, /coins. Economy is fully ledgered server-side — every source/sink is tracked and auditable per player.
The Journey: Day One to Endgame
The whole journey, minute one to endgame.
- Minute 1: starter pickaxe + starter quest → mine A, sell, first rankups.
- Hour 1: Rankup keys start flowing; first enchants (Efficiency/Fortune/Tokenator); Grinder Crate dailies; first Dungeon Pass from a crate.
- Day 1: mid ranks; pickaxe leveling unlocks AoE enchants; join a gang; claim a plot; first dungeon clear → Dungeon Crate key; GamePass dailies running.
- Week 1: high ranks; Trainee → Token Miner armor; robots + generators producing; scrolls cycling; skills hitting milestones; AH trading.
- Endgame: rank Z → prestige ✦; prestige ladder rewards; Celestial armor; Cubed pickaxe; god-gear hunting in the Dungeon Crate; gang weekly ladder; leaderboards.
- Season reset wipes player economy/progress while keeping the world, and reseeds the season content (GamePass, loot tables) fresh.
Ranks (A–Z) & Rankup
Twenty-six letters between you and greatness.
- 26 ranks, A → Z. Each rank unlocks its letter mine plus rank kits/perks.
/rankupbuys the next rank when you have the money and the blocks-mined requirement (both gates count — the scoreboard bar tracks the lower of the two).
/rankupallchains rankups./rankupsshows the full price ladder and your progress.- The full A→Z ladder is tuned to roughly 68 hours of active mining at prestige 0 (~$17.65B total), with early ranks minutes apart and Z a real grind.
- Every rankup grants 3 Rankup Crate keys.
- The scoreboard shows your current rank, and the
A ▬▬▬▬➔ Bprogress bar tracks your next rankup live.
- Rank Vouchers (rare crate/GamePass pulls) grant one instant free rankup.
Prestige (✦1–50)
Beat Z? Do it again — but stronger.
- At rank Z you can
/prestige: your rank resets to A, balances reset per prestige rules, and you gain a permanent prestige level (✦).
- Each prestige scales the blocks-mined requirement of future rankups (×(1+prestige)) and raises your standing — prestige is displayed on the scoreboard and in chat.
- Prestige Reward Ladder (
/prestigemenu): 50 one-time claimable tiers — each prestige level unlocks a reward card (tokens, crystals, keys, vouchers, cosmetics, scaling up through rarity bands every 10 tiers). Labeled ✦1–✦50.
- The "PRESTIGE NOW" button in the menu shows exactly what the next prestige needs.
Mines
Where the blocks live. All of them.
Rank Mines (A–Z)
- One mine per rank letter; unlock by ranking up.
/mine tp <letter>or the Mines menu (/mines) to teleport; click any unlocked mine to go.
- Each mine has its own block palette with per-block sell values that scale up the ladder (later mines = more valuable blocks).
- Mines reset automatically when mined out (players inside are lifted to the surface).
- Mine name holograms mark each mine.
Lucky Blocks
- Special blocks that appear in mines; direct pickaxe breaks only (AoE enchants can't claim them). Breaking one pays bonus rewards (tokens, keys, items).
MineParty
- A periodic community event mine —
/minepartyto join when one is running. Everyone mines together for boosted rewards.
Private Mines
- Personal instanced mines for owners:
/pmine. Own spawn, own reset, a sell-all NPC inside, upgradeable. Entry teleports you facing the mine.
Gang Mines
See Gangs — every gang HQ has a members-only upgradeable mine.
The Pickaxe
Your pickaxe levels up. Never lose it. Seriously.
Your pickaxe is a tracked, evolving item — don't lose it, it levels with you.
- Pickaxe Level 1 → 10,000. Every eligible directly-mined block in a mine = 1 XP (AoE child blocks never count). Levels gate which enchants you can buy and how high.
- The pickaxe lore shows its level, blocks mined, and every enchant on it.
- An XP bar (boss bar) tracks progress to the next level while you mine.
/pickaxemenu: view stats, toggle enchants on/off, manage skins.- Rename tags let you name your pickaxe.
- Salvage prevention protects tracked tools from being destroyed.
- Tools are per-item tracked server-side (stats survive restarts; admins can inspect any player's pickaxes).
Pickaxe Skins
- Cosmetic skins crafted/unlocked with Crystals + Fragments; skins themselves level up as you mine with them and can play custom block-break sounds (toggleable in settings).
- Equip per-pickaxe from the skins menu.
Enchants (The Enchanter)
Forty-plus enchants to turn mining into a light show.
Bought with Tokens from the enchant menu (right-click with pickaxe / /enchant). Unlocks and level caps are gated by Pickaxe Level. Toggle any enchant off in the menu. Enchant messages can be muted per-enchant in settings.
Pickaxe — Economy
| Enchant | Effect |
|---|---|
| Efficiency / Haste / Speed / Jump | Mining speed & mobility. |
| Fortune | Extra drops from mined blocks. |
| Tokenator | Chance for bonus tokens per block. |
| Token Pouch | Chance to drop token pouches while mining. |
| Greed | Bonus money procs. |
| Scavenger | Bonus resources while mining. |
| Luck | Boosts proc chances. |
| Locksmith | Chance to find crate keys while mining. |
| Treasure Hunter | Chance for treasure rewards. |
| Buycraft Finder | Ultra-rare premium-coin finds. |
| Momentum | Stacks token earnings the longer you mine without stopping. |
| Unbreaking | Durability. |
Pickaxe — Area/Ability (cooldown-based)
| Enchant | Effect |
|---|---|
| Mine Bomb | Blast a sphere of blocks (paid like normal mining). |
| Jack Hammer | Clears a full layer. |
| Nuke | Massive clear (top-tier, crate-only voucher). |
| Laser | Beam that mines a line of blocks. |
| Drill Core | Drills down through the mine. |
| Blackhole | Pulls in and mines a region. |
| Zeus | Lightning strike mining burst. |
| Thunderclap / Starfall / Prism Break / Overdrive | Visual-heavy burst abilities (Overdrive = Haste V + Speed burst). |
| Cubed | THE money engine: breaks a huge cube per swing; only 1/2/3 blocks per swing actually sell by level (rest is carnage). Book-only (crates), levels capped by Pickaxe Level. |
| Robot Finder | Chance to find plot Robots. Never level-capped. |
| Exporter | Sneak + right-click anywhere = instant /sellall. |
Sword (the Dungeon kit)
Swords are netherite, tracked tools with their own enchant line: Sharpness, Fire Aspect, Looting, Vampire (lifesteal), Boss Slayer (bonus vs dungeon bosses), Executioner (low-HP execute), Bounty Hunter (token bounties on kills), Wave Breaker (dungeon wave damage), Undead Damage, Spider Damage.
Fishing Rod
Rods are tracked tools too: Angler's Luck, Double Hook, Fisherman, Sea Fortune — better catches, double catches, fishing yield.
Selling & Multipliers
Turning blocks into money, efficiently.
/sell(or/sellall) sells your whole inventory and every carried backpack at the best accessible shop prices. The confirmation shows blocks sold, money made, and your multiplier bonus, with the signature sell sound.
- Sell NPCs stand at every mine — right-click to /sell instantly.
- Autosell (perk):
/autoselltoggles automatic selling while you mine, with a 60-second summary message ("AUTO SELL — you sold X blocks and made $Y").
- Multipliers: personal sales multipliers stack from armor sets, pets, boosters, events and perks — hard-capped at 4.5x normal (6.0x during events).
/multipliersshows your current stack.
- Sell Booster Vouchers add temporary +0.10x (stacking redeems extend duration).
- The mining stats action bar (tokens/hr, money/hr, blocks/min) is off by default — enable it in
/settings.
Backpacks
Carry more. Sell more. Stop less.
- Backpacks hold mined blocks beyond your inventory; carried backpacks are auto-filled while mining and auto-sold by /sell and autosell.
- Tiered sizes (bigger on the store); the item shows a live fill count.
Auction House
The player market for the big-ticket stuff.
/ah (or Hub → Auction House) — player-to-player market.
- List items for Money or Tokens (listing fee applies; fee refunded if you cancel a listing that just sold out from under you).
- Buy-It-Now and bidding; expiry timers; outbid refunds are automatic and atomic.
- Collection bin: purchased/expired items and payouts collect safely (ender chest overflow → dropped at your feet, never lost).
- Fully escrow-hardened: a listing can sell exactly once, sales survive restarts, moderators can remove listings (bids refunded, item returned).
Shops
Every place to spend (and earn) on the server.
- Rank Shops: sell prices for your mined blocks scale with mine tier; /sell uses the best shop you can access. Buying building blocks/decor also available (
/shops).
- Token Shop: spend tokens on curated items.
- Key Shop: buy crate keys (purchase counts tracked).
- Coinshop: premium Coins currency shop (crate keys and premium items).
- Delivery Man: a daily NPC — claim a free daily reward ladder (Grinder key daily for ranks 1–99, plus vote/playtime-gated bonus slots).
Gangs
Everything's better with a crew.
/gang — team up and grind together.
- Create/join a gang, invite members, promote/demote, gang chat.
- Gang HQ: every gang gets its own HQ area.
- Gang Mine — the good stuff: every gang HQ has a members-only mine. Upgrade it as a gang (
/gang mine) to unlock bigger sizes and richer block palettes — a maxed gang mine uses late-game blocks your solo rank might not touch yet. - Members only means members ONLY. Outsiders can't steal from it — their mining does nothing, their AoE enchants (Laser, Zeus, Drill Core, Blackhole) fizzle, and thrown Mine Bombs and Fireworks bounce harmlessly. Don't waste your TNT.
- Trophies: mining the gang mine drops trophies — the gang currency that funds mine upgrades. Payout rates are tuned lower than rank mines (it's a bonus, not a replacement), but the trophies only come from here.
- Weekly Gang Ladder: gangs compete weekly on activity — leaderboard with resets.
- Gang Rules: per-gang rulebook members can view.
- Gang Adverts: advertise recruitment in chat.
- Gang name shows on the scoreboard.
Plots
Your land. Your robots. Your empire.
Personal PlotSquared plots: /plots menu or /plot — claim, build, and industrialize.
Generators
- Placeable machines on your plot that produce resources over time.
- Build system: generators are placed as multi-block builds with levels — upgrade through build tiers (Core generator line plus specialty types).
- Collect output by hand, or with the Generator Auto-Collect modifier voucher.
- Generator Multiplier modifier boosts output.
Robots
- Token-producing robots placed on plots. Tiers 1–10 with rising base token rates; upgrade paths for Fortune (token multiplier) and Efficiency (tick speed).
- Max 10 robots per plot. A maxed T10 plot produces ~115k tokens/hr.
- Robot Offline Collect modifier voucher collects while you're away.
- Get robots from crates and the Robot Finder enchant.
Plot Shops — your own store
A Plot Shop is a chest storefront on your plot. Other players right-click it and buy from you (or sell to you) while you're off mining. Passive income, zero effort after setup.
How to get one: finish the starter quest scroll (you get a Plot Shop item with the reward), and a second one comes with your first prestige. Lost yours? Trade for one — the shop item itself can be sold player-to-player.
Setting up, step by step:
- Go to your plot (
/plot home) and right-click the ground with the Plot Shop item. A chest appears with your shop's hologram over it. - Right-click your chest to open the owner editor. Shift-click items in to list them — 18 sell slots (you selling) and 18 buy slots (you buying from others).
- Set a price per item, pick your currency (Money or Tokens — one per shop), and load real stock in. Buyers can only buy what you've stocked.
- Done. Money moves straight between balances on every trade. Use Pickup Shop in the editor to move it — breaking the chest won't work.
What sells well: crate keys, mine bombs and fireworks, vouchers, dungeon passes, mystery pet eggs. What you can't list: custom-enchanted gear (pickaxes, swords, rods) — that's Auction House only.
Plot Helpers
- Plot Shops: your own chest storefront on your plot (18 sell + 18 buy slots, Money or Tokens). Earned from the starter quest and again at first prestige. Custom-enchanted gear can't be listed — that's Auction House only.
- Plot Helpers: grant limited build/manage rights to friends without full trust.
Dungeons
Five waves. No respawns. Great loot.
Instanced 5-wave PvE for 1–4 players. No respawns. Bring backup.
- Entry: hand a Dungeon Pass to the Dungeon NPC (or
/dungeonsmenu). One pass admits the whole party.
- Getting passes: every gameplay crate drops them (4–6% per open; 2x from Heist/Jackpot), plus admin/store sources.
- Tiers/difficulties scale mob health/damage and loot rolls.
- The run: 5 waves of custom mobs (zombies, skeletons, blazes, magma cubes) with live nameplates showing health; wave 5 is the Dungeon Boss with a live health bar on the scoreboard. Swords, bows, and your dungeon gear all work; kills tracked per player.
- Dungeon scoreboard: wave, mobs remaining, wave timer, your kills, boss health.
- Winning: every surviving member receives exactly one Dungeon Crate Key — the crate IS the dungeon loot table. Dying forfeits your reward.
- Records: fastest clears per tier (
/dungeons top), personal bests announced, daily first-clear token bonus, dungeon clears tracked on your profile.
The Dungeon Crate
Opened at the placed Dungeon Crate with keys from clears:
- Big token/money pouches, crystals, epic/legendary/mythic fragments, mine bombs/fireworks, pet egg, flight & booster vouchers, Heist/Jackpot keys, coins, rank voucher, and a pass drip back.
- DUNGEON God Armor Set (~2.5%): the full 4-piece Dungeon (Shulker) set — netherite base with the pack's model, Protection V, Unbreaking V, Thorns III, Mending. Gradient purple→gold names.
- DUNGEON God Bow (~2.2%): Power VI, Punch II, Flame, Infinity, Unbreaking V. (Infinity still needs one arrow in your inventory.)
- DUNGEON God Sword (0.2% — 1 in 500): a real tracked netherite sword on the pack's Dungeon model with every custom sword enchant at max level.
Bosses & Combat
For when mining peacefully isn't your thing.
- Combat enchants live on the sword line (see Enchants).
- Combat logger punishes logging mid-fight; combat timer shown.
- PvP areas per region; safezones block projectiles and damage.
- Custom death messages name the killer, weapon and distance for bow kills.
Events (Minigames)
Quick chaos, big prizes.
Scheduled competitive events everyone can join:
- Sumo — knock opponents off the platform, last one standing.
- Pillar Peril — survive on shrinking pillars.
- Kill The King — one player is the King; the crown pays.
- MineParty — community mining rush (see Mines).
Events pay event-scaled rewards and announce winners server-wide. Event items/menus handle joining; maps can be voted on.
Crates & Keys
Punch a crate to see the REAL odds. We don't hide them.
Six crates in the Crates Area. Punch a crate to preview real odds; right-click with its key to open (roll animation + jackpot broadcasts). Keys are physical pack items.
| Crate | Key source | Identity |
|---|---|---|
| Rankup Crate | Every 5th rankup | Mid pouches, rank-scaled cash up to $400k, gear, 1/1000 Rank Voucher. |
| Grinder Crate (common) | Quests, mining, skills, Delivery Man | Grind sustain: pouches, cash to $200k, bombs. |
| Payload Crate (rare) | Crate pulls, GamePass | Bigger pouches, cash to $2.5M, diamond gear. |
| Heist Crate (epic) | Crate pulls, GamePass | Cash to $6M, epic materials, strong gear. |
| Jackpot Crate (legendary) | Rare pulls everywhere | Cash to $15M, $50M JACKPOT (1.5%), netherite set, top enchant vouchers (Jack Hammer/Nuke/Cubed), 1/50,000 Donator Rank Voucher. |
| Dungeon Crate | Dungeon clears only | See Dungeons — god gear home. |
Crate design rules: filler is common, eco-relevant pulls are genuinely rare, keys are the crate faucet (deliberately very rare as drops), Dungeon Passes drop from every crate (4–6%), cash rewards are rank-scaled with per-band hard caps so no crate breaks the economy at any rank. Displayed odds are the real ones.
GamePass (Season Battle Pass)
Fifty tiers a season. Dailies add up fast.
50 tiers, seasonal. /gamepass (in the Hub menu).
- XP: daily challenges (5 per rotation, ~1,000 XP/day) + permanent milestone challenges (one-time catch-up bursts). Tier 50 ≈ 4 weeks of dailies.
- Challenges: blocks mined (2.5k/5k/10k dailies), playtime, votes, trades, kills; permanents up to 1M blocks / 72h playtime.
- Free track: tokens every tier (2.2k → 36.5k) + extras at most tiers — pouches, crystals, fragments, bombs/fireworks, flight voucher, Grinder/Rankup keys, finishing with a Payload key + pet egg.
- Premium track (store): double tokens every tier + richer extras — bigger pouches, more crystals/fragments, Payload/Heist keys, sell boosters, finishing with a Jackpot key + huge token pouch + Rank Voucher at tier 50.
- No raw money on either track.
Mining Scrolls
Background tasks that pay you for mining anyway.
/scrolls — a background mining task loop.
- A scroll drops every 5,000 directly-mined blocks (AoE never counts). Store up to 3; one active at a time.
- Tiers: A Scroll (rank 4+, 10k task blocks) → A+ (rank 8+, 25k) → S (rank 15+, 60k) → S+ (rank 22+, 150k).
- Completing the active scroll's task pays ONE weighted reward: tokens, crystals, or a crate key — bigger tier, bigger table.
Quests
Long-term goals with real payouts.
Long-form goals with reward payouts (distinct from GamePass dailies):
First Steps · New Beginnings · Block Enjoyer · Deep Miner · Climbing the Ladder · Century Club · Threshold · Demolition Expert · Crate Curious · High Roller · Market Mogul (manual sells only — autosell doesn't count) · Wheeler Dealer · Suit Up · Gladiator · Skill Apprentice · Green Thumb · Lumberjack
Quests track mining, ranking, crates, auctions, selling, gear, combat, skills, farming and woodcutting; many are tiered (I/II/III). Progress and claims live in your profile.
Vouchers & Pouches
Right-click paper. Get rich(er).
Right-click items that pay when redeemed:
- Token/Money Pouches (small→huge): pouch of currency; money pouches are rank-gated on redeem so early ranks can't cash late-game pouches.
- Flight Voucher (30m/60m): timed flight; redeems extend the timer;
/flytoggles it while active.
- Sell Booster Voucher (+0.10x): 30 minutes; redeems extend duration (not magnitude).
- Enchant Vouchers: +1 level of a specific enchant (Efficiency/Fortune/Haste/Jump/ Tokenator/Scavenger/Jack Hammer/Nuke/Cubed).
- Modifier Vouchers: plot boosts (Generator Auto-Collect, Generator Multiplier, Robot Offline Collect) — 1 hour default.
- Rank Voucher: one instant free rankup.
- Donator Rank Voucher: the entry donator rank, free (near-impossible crate pull).
- Mine Bombs & Mine Fireworks (common→legendary): throwables that blast/drill mine blocks, paid like normal mining. Direct-use in mines you can access.
Skills
Seven skills that level while you play.
Seven skills level independently from your actions (/skills):
Mining · Fishing · Farming · Woodcutting · Cooking · Agility · Slayer
- Each skill has XP sources (e.g. Slayer = kills; Fishing = catches with rod enchant synergy; Mining = blocks), levels, and milestone levels that pay double skill points and Skill Keys at key milestones.
- Skill points spend inside each skill's upgrade tree; challenges per skill add arcade goals.
- Fishing has its own areas and rod-enchant loop (Angler's Luck, Double Hook, Sea Fortune).
Armor Sets (Boost Armor)
Craftable sets that make everything better.
Craftable stat sets (/armor): pieces crafted with Tokens + Crystals + Fragments; full set = passive boosts (sell multiplier, token bonuses, etc.).
| Set | Craft cost (full set) | Identity |
|---|---|---|
| Trainee Miner | 600k tokens, 25 crystals, 15 common frags | First set — attainable early. |
| Token Miner | 4M tokens, 100 crystals, 40 common | Token-focused. |
| Lucky Miner | 8M tokens, 150 crystals, 60 common + 10 rare | Luck/proc-focused. |
| Crystal-Forged | 18M tokens, 300 crystals, 30 rare | Late-mid power. |
| Celestial | 45M tokens, 650 crystals, 60 epic | Endgame set. |
| Merchant | — | Currently disabled. |
| DUNGEON (God) Set | Not craftable — Dungeon Crate only | Wearable pack-model armor, god enchants. |
Pets
The Brainrot crew. Yes, really. They boost your mining.
Collectible mining pets (the Brainrot roster) with economy boosts and visible followers:
Common: Miner Mole (Tung Tung Tung Sahur), Token Golem · Rare: Lucky Fox, Crystal Bee · Epic: Prism Owl, Void Bat · Legendary: Key Dragon, Tripi Tropi · + La Vaca Saturno, Chimpanzini Bananini, Lirili Larila
- Hatch from Mystery Pet Eggs (crates, GamePass, vouchers). Duplicates convert to XP.
- Pets level up as you mine, scaling their boost; rarity scales the ceiling.
- The active pet renders as an animated follower trailing behind you with a name/level hologram.
Cosmetics
Look good doing it.
Hub → Cosmetics:
- Chat Styles: name/text gradients & colors in chat (some animated).
- Scoped styles: apply styles separately to Chat, TAB name, and rank tag (Accent).
- Pickaxe Skins: see The Pickaxe.
- Join Messages: custom join broadcast styles.
- Tags & Tracks: cosmetic tags, rainbow armor, trails.
- Cosmetic crates/vouchers (Animation Crate, Chat Style Crate) come from the store and GamePass.
Leaderboards & Stats
Where legends (and grinders) get ranked.
Hub → Leaderboards: top balances, blocks mined, tokens, dungeon records, gang weekly ladder and more. Personal stats live in your Profile menu (blocks, playtime, clears, kills, quests, milestones). /dungeons top for clear records.
Settings
Make the server behave YOUR way.
/settings — per-player toggles:
- Scoreboard visibility · Mining Stats action bar (off by default) · Skin sounds ·
- Enchant message toggles (per enchant) · Server announcements · Shop notifications ·
- Quick-tool menu and more.
Command Reference (player-facing)
Every command that matters, one table.
| Command | What it does |
|---|---|
/menu | The MiNiGAME Hub |
/rankup, /rankupall, /rankups | Rank progression |
/prestige | Prestige + reward ladder |
/mines, /mine tp <a-z> | Mine travel |
/pmine | Private mine |
/gang | Gangs |
/plots, /plot | Plots |
/pickaxe, /enchant | Pickaxe & enchanter |
/sell, /sellall | Sell inventory + backpacks |
/autosell, /autosmelt | Toggle perks |
/multipliers | Your sell multiplier stack |
/dungeons | Dungeon menu (/dungeons top records) |
/ah | Auction House |
/shops, /tokenshop, /keyshop, /coinshop | Shops |
/gamepass | Season pass |
/skills | Skills |
/scrolls | Mining scrolls |
/armor | Armor sets |
/kits | Kits |
/warps | Warps |
/fly | Fly (perk or active flight voucher) |
/balance, /tokens, /coins, /blocks | Balances & stats |
/playtime, /ping | Stats |
/settings | Personal settings |
/bugreport <text> | One-command bug report with auto-context |
/vote | Voting (currently "opens soon") |
Social & Identity
Your name, your rank, your look — everywhere.
DONATOR-RANK Name Xabove heads — your network/donator rank, IGN, then your mine rank letter (styled to match the scoreboard)./nickfor eligible ranks./playtime); milestones reward playtime.