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Server Overview
MiNiGAME Prison is a mining-progression prison server: mine blocks → sell them → rank up A–Z → prestige → repeat stronger. Around that core loop sit a leveling pickaxe with 40+ custom enchants, gangs with their own upgradeable mine, player plots with generators and robots, instanced 5-wave dungeons, six reward crates, a 50-tier GamePass season, seven skills, mining scrolls, quests, and competitive events.
The core loop: Mine → Sell → Rank Up → Unlock better mines → Level your pickaxe → Buy enchants with tokens → Mine faster → Prestige → do it all again with multipliers.
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Currencies
| Currency | Earned from | Spent on | Notes |
| Money ($) | Selling mined blocks, money pouches, crate cash, auctions | Rankups, shops, auction house | The progression currency. Money Green in chat is cash ONLY. |
| Tokens | Mining (Tokenator & token enchants), token pouches, robots, scrolls, GamePass | Pickaxe enchants (the enchanter), some shops | The enchant currency. |
| Coins (Premium) | Tiny drip from crates, store | Coinshop (premium items, keys) | Deliberately scarce in gameplay. |
| Crystals | Crates, dungeons, GamePass, skills | Crafting & leveling pickaxe skins, armor sets | |
| Fragments | Crates, dungeons, scrolls (rarities: common/rare/epic/legendary/mythic) | Pickaxe skin unlocks, armor set crafting | Rarity-banded material. |
Check balances: /balance, /tokens, /coins. Economy is fully ledgered server-side — every source/sink is tracked and auditable per player.
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Mines
Rank Mines (A–Z)
- One mine per rank letter; unlock by ranking up.
/mine tp <letter> or the Mines menu (/mines) to teleport; click any unlocked mine to go.
- Each mine has its own block palette with per-block sell values that scale up the ladder (later mines = more valuable blocks).
- Mines reset automatically when mined out (players inside are lifted to the surface).
- Mine name holograms mark each mine.
Lucky Blocks
- Special blocks that appear in mines; direct pickaxe breaks only (AoE enchants can't claim them). Breaking one pays bonus rewards (tokens, keys, items).
MineParty
- A periodic community event mine —
/mineparty to join when one is running. Everyone mines together for boosted rewards.
Private Mines
- Personal instanced mines for owners:
/pmine. Own spawn, own reset, a sell-all NPC inside, upgradeable. Entry teleports you facing the mine.
Gang Mines
See Gangs — every gang HQ has a members-only upgradeable mine.
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The Pickaxe
Your pickaxe is a tracked, evolving item — don't lose it, it levels with you.
- Pickaxe Level 1 → 10,000. Every eligible directly-mined block in a mine = 1 XP (AoE child blocks never count). Levels gate which enchants you can buy and how high.
- The pickaxe lore shows its level, blocks mined, and every enchant on it.
- An XP bar (boss bar) tracks progress to the next level while you mine.
/pickaxe menu: view stats, toggle enchants on/off, manage skins.
- Rename tags let you name your pickaxe.
- Salvage prevention protects tracked tools from being destroyed.
- Tools are per-item tracked server-side (stats survive restarts; admins can inspect any player's pickaxes).
Pickaxe Skins
- Cosmetic skins crafted/unlocked with Crystals + Fragments; skins themselves level up as you mine with them and can play custom block-break sounds (toggleable in settings).
- Equip per-pickaxe from the skins menu.
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Enchants (The Enchanter)
Bought with Tokens from the enchant menu (right-click with pickaxe / /enchant). Unlocks and level caps are gated by Pickaxe Level. Toggle any enchant off in the menu. Enchant messages can be muted per-enchant in settings.
Pickaxe — Economy
| Enchant | Effect |
| Efficiency / Haste / Speed / Jump | Mining speed & mobility. |
| Fortune | Extra drops from mined blocks. |
| Tokenator | Chance for bonus tokens per block. |
| Token Pouch | Chance to drop token pouches while mining. |
| Greed | Bonus money procs. |
| Scavenger | Bonus resources while mining. |
| Luck | Boosts proc chances. |
| Locksmith | Chance to find crate keys while mining. |
| Treasure Hunter | Chance for treasure rewards. |
| Buycraft Finder | Ultra-rare premium-coin finds. |
| Momentum | Stacks token earnings the longer you mine without stopping. |
| Unbreaking | Durability. |
Pickaxe — Area/Ability (cooldown-based)
| Enchant | Effect |
| Mine Bomb | Blast a sphere of blocks (paid like normal mining). |
| Jack Hammer | Clears a full layer. |
| Nuke | Massive clear (top-tier, crate-only voucher). |
| Laser | Beam that mines a line of blocks. |
| Drill Core | Drills down through the mine. |
| Blackhole | Pulls in and mines a region. |
| Zeus | Lightning strike mining burst. |
| Thunderclap / Starfall / Prism Break / Overdrive | Visual-heavy burst abilities (Overdrive = Haste V + Speed burst). |
| Cubed | THE money engine: breaks a huge cube per swing; only 1/2/3 blocks per swing actually sell by level (rest is carnage). Book-only (crates), levels capped by Pickaxe Level. |
| Robot Finder | Chance to find plot Robots. Never level-capped. |
| Exporter | Sneak + right-click anywhere = instant /sellall. |
Sword (the Dungeon kit)
Swords are netherite, tracked tools with their own enchant line: Sharpness, Fire Aspect, Looting, Vampire (lifesteal), Boss Slayer (bonus vs dungeon bosses), Executioner (low-HP execute), Bounty Hunter (token bounties on kills), Wave Breaker (dungeon wave damage), Undead Damage, Spider Damage.
Fishing Rod
Rods are tracked tools too: Angler's Luck, Double Hook, Fisherman, Sea Fortune — better catches, double catches, fishing yield.
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Gangs
/gang — team up and grind together.
- Create/join a gang, invite members, promote/demote, gang chat.
- Gang HQ: every gang gets its own HQ area.
- Gang Mine: a members-only mine at the HQ — upgradeable (bigger/better palettes through gang upgrades). Non-members cannot mine it: direct mining, AoE enchants (Laser/Zeus/DrillCore/Blackhole), and thrown Mine Bombs/Fireworks all fizzle for outsiders. Members mine at reduced rates; trophies drop.
- Weekly Gang Ladder: gangs compete weekly on activity — leaderboard with resets.
- Gang Rules: per-gang rulebook members can view.
- Gang Adverts: advertise recruitment in chat.
- Gang name shows on the scoreboard.
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Plots
Personal PlotSquared plots: /plots menu or /plot — claim, build, and industrialize.
Generators
- Placeable machines on your plot that produce resources over time.
- Build system: generators are placed as multi-block builds with levels — upgrade through build tiers (Core generator line plus specialty types).
- Collect output by hand, or with the Generator Auto-Collect modifier voucher.
- Generator Multiplier modifier boosts output.
Robots
- Token-producing robots placed on plots. Tiers 1–10 with rising base token rates; upgrade paths for Fortune (token multiplier) and Efficiency (tick speed).
- Max 10 robots per plot. A maxed T10 plot produces ~115k tokens/hr.
- Robot Offline Collect modifier voucher collects while you're away.
- Get robots from crates and the Robot Finder enchant.
Plot Shops & Helpers
- Plot Shops: your own chest storefront on your plot (18 sell + 18 buy slots, Money or Tokens). Earned from the starter quest and again at first prestige. Custom-enchanted gear can't be listed — that's Auction House only.
- Plot Helpers: grant limited build/manage rights to friends without full trust.
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Dungeons
Instanced 5-wave PvE for 1–4 players. No respawns. Bring backup.
- Entry: hand a Dungeon Pass to the Dungeon NPC (or
/dungeons menu). One pass admits the whole party.
- Getting passes: every gameplay crate drops them (4–6% per open; 2x from Heist/Jackpot), plus admin/store sources.
- Tiers/difficulties scale mob health/damage and loot rolls.
- The run: 5 waves of custom mobs (zombies, skeletons, blazes, magma cubes) with live nameplates showing health; wave 5 is the Dungeon Boss with a live health bar on the scoreboard. Swords, bows, and your dungeon gear all work; kills tracked per player.
- Dungeon scoreboard: wave, mobs remaining, wave timer, your kills, boss health.
- Winning: every surviving member receives exactly one Dungeon Crate Key — the crate IS the dungeon loot table. Dying forfeits your reward.
- Records: fastest clears per tier (
/dungeons top), personal bests announced, daily first-clear token bonus, dungeon clears tracked on your profile.
The Dungeon Crate
Opened at the placed Dungeon Crate with keys from clears:
- Big token/money pouches, crystals, epic/legendary/mythic fragments, mine bombs/fireworks, pet egg, flight & booster vouchers, Heist/Jackpot keys, coins, rank voucher, and a pass drip back.
- DUNGEON God Armor Set (~2.5%): the full 4-piece Dungeon (Shulker) set — netherite base with the pack's model, Protection V, Unbreaking V, Thorns III, Mending. Gradient purple→gold names.
- DUNGEON God Bow (~2.2%): Power VI, Punch II, Flame, Infinity, Unbreaking V. (Infinity still needs one arrow in your inventory.)
- DUNGEON God Sword (0.2% — 1 in 500): a real tracked netherite sword on the pack's Dungeon model with every custom sword enchant at max level.
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Crates & Keys
Six crates in the Crates Area. Punch a crate to preview real odds; right-click with its key to open (roll animation + jackpot broadcasts). Keys are physical pack items.
| Crate | Key source | Identity |
| Rankup Crate | Every 5th rankup | Mid pouches, rank-scaled cash up to $400k, gear, 1/1000 Rank Voucher. |
| Grinder Crate (common) | Quests, mining, skills, Delivery Man | Grind sustain: pouches, cash to $200k, bombs. |
| Payload Crate (rare) | Crate pulls, GamePass | Bigger pouches, cash to $2.5M, diamond gear. |
| Heist Crate (epic) | Crate pulls, GamePass | Cash to $6M, epic materials, strong gear. |
| Jackpot Crate (legendary) | Rare pulls everywhere | Cash to $15M, $50M JACKPOT (1.5%), netherite set, top enchant vouchers (Jack Hammer/Nuke/Cubed), 1/50,000 Donator Rank Voucher. |
| Dungeon Crate | Dungeon clears only | See Dungeons — god gear home. |
Crate design rules: filler is common, eco-relevant pulls are genuinely rare, keys are the crate faucet (deliberately very rare as drops), Dungeon Passes drop from every crate (4–6%), cash rewards are rank-scaled with per-band hard caps so no crate breaks the economy at any rank. Displayed odds are the real ones.
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GamePass (Season Battle Pass)
50 tiers, seasonal. /gamepass (in the Hub menu).
- XP: daily challenges (5 per rotation, ~1,000 XP/day) + permanent milestone challenges (one-time catch-up bursts). Tier 50 ≈ 4 weeks of dailies.
- Challenges: blocks mined (2.5k/5k/10k dailies), playtime, votes, trades, kills; permanents up to 1M blocks / 72h playtime.
- Free track: tokens every tier (2.2k → 36.5k) + extras at most tiers — pouches, crystals, fragments, bombs/fireworks, flight voucher, Grinder/Rankup keys, finishing with a Payload key + pet egg.
- Premium track (store): double tokens every tier + richer extras — bigger pouches, more crystals/fragments, Payload/Heist keys, sell boosters, finishing with a Jackpot key + huge token pouch + Rank Voucher at tier 50.
- No raw money on either track.
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Skills
Seven skills level independently from your actions (/skills):
Mining · Fishing · Farming · Woodcutting · Cooking · Agility · Slayer
- Each skill has XP sources (e.g. Slayer = kills; Fishing = catches with rod enchant synergy; Mining = blocks), levels, and milestone levels that pay double skill points and Skill Keys at key milestones.
- Skill points spend inside each skill's upgrade tree; challenges per skill add arcade goals.
- Fishing has its own areas and rod-enchant loop (Angler's Luck, Double Hook, Sea Fortune).
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Mining Scrolls
/scrolls — a background mining task loop.
- A scroll drops every 5,000 directly-mined blocks (AoE never counts). Store up to 3; one active at a time.
- Tiers: A Scroll (rank 4+, 10k task blocks) → A+ (rank 8+, 25k) → S (rank 15+, 60k) → S+ (rank 22+, 150k).
- Completing the active scroll's task pays ONE weighted reward: tokens, crystals, or a crate key — bigger tier, bigger table.
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Quests
Long-form goals with reward payouts (distinct from GamePass dailies):
First Steps · New Beginnings · Block Enjoyer · Deep Miner · Climbing the Ladder · Century Club · Threshold · Demolition Expert · Crate Curious · High Roller · Market Mogul (manual sells only — autosell doesn't count) · Wheeler Dealer · Suit Up · Gladiator · Skill Apprentice · Green Thumb · Lumberjack
Quests track mining, ranking, crates, auctions, selling, gear, combat, skills, farming and woodcutting; many are tiered (I/II/III). Progress and claims live in your profile.
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Events (Minigames)
Scheduled competitive events everyone can join:
- Sumo — knock opponents off the platform, last one standing.
- Pillar Peril — survive on shrinking pillars.
- Kill The King — one player is the King; the crown pays.
- MineParty — community mining rush (see Mines).
Events pay event-scaled rewards and announce winners server-wide. Event items/menus handle joining; maps can be voted on.
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Auction House
/ah (or Hub → Auction House) — player-to-player market.
- List items for Money or Tokens (listing fee applies; fee refunded if you cancel a listing that just sold out from under you).
- Buy-It-Now and bidding; expiry timers; outbid refunds are automatic and atomic.
- Collection bin: purchased/expired items and payouts collect safely (ender chest overflow → dropped at your feet, never lost).
- Fully escrow-hardened: a listing can sell exactly once, sales survive restarts, moderators can remove listings (bids refunded, item returned).
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Armor Sets (Boost Armor)
Craftable stat sets (/armor): pieces crafted with Tokens + Crystals + Fragments; full set = passive boosts (sell multiplier, token bonuses, etc.).
| Set | Craft cost (full set) | Identity |
| Trainee Miner | 600k tokens, 25 crystals, 15 common frags | First set — attainable early. |
| Token Miner | 4M tokens, 100 crystals, 40 common | Token-focused. |
| Lucky Miner | 8M tokens, 150 crystals, 60 common + 10 rare | Luck/proc-focused. |
| Crystal-Forged | 18M tokens, 300 crystals, 30 rare | Late-mid power. |
| Celestial | 45M tokens, 650 crystals, 60 epic | Endgame set. |
| Merchant | — | Currently disabled. |
| DUNGEON (God) Set | Not craftable — Dungeon Crate only | Wearable pack-model armor, god enchants. |
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Pets
Collectible mining pets (the Brainrot roster) with economy boosts and visible followers:
Common: Miner Mole (Tung Tung Tung Sahur), Token Golem · Rare: Lucky Fox, Crystal Bee · Epic: Prism Owl, Void Bat · Legendary: Key Dragon, Tripi Tropi · + La Vaca Saturno, Chimpanzini Bananini, Lirili Larila
- Hatch from Mystery Pet Eggs (crates, GamePass, vouchers). Duplicates convert to XP.
- Pets level up as you mine, scaling their boost; rarity scales the ceiling.
- The active pet renders as an animated follower trailing behind you with a name/level hologram.
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Vouchers & Pouches
Right-click items that pay when redeemed:
- Token/Money Pouches (small→huge): pouch of currency; money pouches are rank-gated on redeem so early ranks can't cash late-game pouches.
- Flight Voucher (30m/60m): timed flight; redeems extend the timer;
/fly toggles it while active.
- Sell Booster Voucher (+0.10x): 30 minutes; redeems extend duration (not magnitude).
- Enchant Vouchers: +1 level of a specific enchant (Efficiency/Fortune/Haste/Jump/ Tokenator/Scavenger/Jack Hammer/Nuke/Cubed).
- Modifier Vouchers: plot boosts (Generator Auto-Collect, Generator Multiplier, Robot Offline Collect) — 1 hour default.
- Rank Voucher: one instant free rankup.
- Donator Rank Voucher: the entry donator rank, free (near-impossible crate pull).
- Mine Bombs & Mine Fireworks (common→legendary): throwables that blast/drill mine blocks, paid like normal mining. Direct-use in mines you can access.
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Leaderboards & Stats
Hub → Leaderboards: top balances, blocks mined, tokens, dungeon records, gang weekly ladder and more. Personal stats live in your Profile menu (blocks, playtime, clears, kills, quests, milestones). /dungeons top for clear records.
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Settings
/settings — per-player toggles:
- Scoreboard visibility · Mining Stats action bar (off by default) · Skin sounds ·
- Enchant message toggles (per enchant) · Server announcements · Shop notifications ·
- Quick-tool menu and more.
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Command Reference (player-facing)
| Command | What it does |
/menu | The MiNiGAME Hub |
/rankup, /rankupall, /rankups | Rank progression |
/prestige | Prestige + reward ladder |
/mines, /mine tp <a-z> | Mine travel |
/pmine | Private mine |
/gang | Gangs |
/plots, /plot | Plots |
/pickaxe, /enchant | Pickaxe & enchanter |
/sell, /sellall | Sell inventory + backpacks |
/autosell, /autosmelt | Toggle perks |
/multipliers | Your sell multiplier stack |
/dungeons | Dungeon menu (/dungeons top records) |
/ah | Auction House |
/shops, /tokenshop, /keyshop, /coinshop | Shops |
/gamepass | Season pass |
/skills | Skills |
/scrolls | Mining scrolls |
/armor | Armor sets |
/kits | Kits |
/warps | Warps |
/fly | Fly (perk or active flight voucher) |
/balance, /tokens, /coins, /blocks | Balances & stats |
/playtime, /ping | Stats |
/settings | Personal settings |
/bugreport <text> | One-command bug report with auto-context |
/vote | Voting (currently "opens soon") |
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Progression Loop Summary (wiki front-page material)
- Minute 1: starter pickaxe + starter quest → mine A, sell, first rankups.
- Hour 1: Rankup keys start flowing; first enchants (Efficiency/Fortune/Tokenator); Grinder Crate dailies; first Dungeon Pass from a crate.
- Day 1: mid ranks; pickaxe leveling unlocks AoE enchants; join a gang; claim a plot; first dungeon clear → Dungeon Crate key; GamePass dailies running.
- Week 1: high ranks; Trainee → Token Miner armor; robots + generators producing; scrolls cycling; skills hitting milestones; AH trading.
- Endgame: rank Z → prestige ✦; prestige ladder rewards; Celestial armor; Cubed pickaxe; god-gear hunting in the Dungeon Crate; gang weekly ladder; leaderboards.
- Season reset wipes player economy/progress while keeping the world, and reseeds the season content (GamePass, loot tables) fresh.