MiNiGAME.GG / prison wiki
store.minigame.gg
Mine. Sell. Rank up A – Z. Prestige. Repeat, stronger.
MINE → SELL → RANK UP → BETTER MINES → LEVEL PICKAXE → ENCHANTS → MINE FASTER → PRESTIGE ✦
Start Here

New Player? Read This

Five minutes from "where am I" to "I have a plan."

  1. Mine something. Run forward from spawn into Mine A and break blocks with your starter pickaxe. That's it. That's the game (for now).
  2. Sell it. /sell — or right-click the Shopkeeper NPC standing at every mine. Blocks become money.
  3. Rank up. /rankup when you can afford it. Each rank = a new, richer mine. The scoreboard bar on the right tracks exactly how close you are.
  4. Do your scroll. That quest scroll in your inventory? Hold it while mining — finishing it pays the starter kit and your own Plot Shop.
  5. Spend your tokens. Shift-right-click your pickaxe to open the Enchanter. Efficiency and Fortune first. Thank us later.

From there: join a gang (/gang), claim a plot (/plots), and open /menu — everything on the server is three clicks from there. Stuck? Ask in chat. We don't bite. Usually.

Start Here

Server Overview

What this server is, in one breath.

MiNiGAME Prison is a mining-progression prison server: mine blocks → sell them → rank up A–Z → prestige → repeat stronger. Around that core loop sit a leveling pickaxe with 40+ custom enchants, gangs with their own upgradeable mine, player plots with generators and robots, instanced 5-wave dungeons, six reward crates, a 50-tier GamePass season, seven skills, mining scrolls, quests, and competitive events.

The core loop: Mine → Sell → Rank Up → Unlock better mines → Level your pickaxe → Buy enchants with tokens → Mine faster → Prestige → do it all again with multipliers.

Start Here

Getting Started

Your first ten minutes, sorted.

  • First join: you spawn at rank A with $0, receive the starter kit and the Starter Pickaxe (netherite, Level 1, pre-enchanted with Efficiency 15, Fortune 5, Tokenator 1, Unbreaking 3).
  • Starter Quest Scroll: a one-per-account quest scroll (the pack's scroll item). Right-click to reveal a randomized objective (mine 50–250 blocks in a mine). Complete it within 3 days for the starter kit reward. Keep it in your main hand while mining.
  • Hub menu: /menu (or the hotbar item) opens the MiNiGAME Hub — one GUI linking Rankups, Skills, Gangs, GamePass, Shops, Auction House, Cosmetics, Profile, Kits, Warps, Plots, Leaderboards, Discord/Store/Forums.
  • Report bugs in the moment: /bugreport <what happened> — captures your location, held item, balances and economy state automatically for staff.
Start Here

Currencies

Five currencies. Each one has a job.

CurrencyEarned fromSpent onNotes
Money ($)Selling mined blocks, money pouches, crate cash, auctionsRankups, shops, auction houseThe progression currency. Money Green in chat is cash ONLY.
TokensMining (Tokenator & token enchants), token pouches, robots, scrolls, GamePassPickaxe enchants (the enchanter), some shopsThe enchant currency.
Coins (Premium)Tiny drip from crates, storeCoinshop (premium items, keys)Deliberately scarce in gameplay.
CrystalsCrates, dungeons, GamePass, skillsCrafting & leveling pickaxe skins, armor sets
FragmentsCrates, dungeons, scrolls (rarities: common/rare/epic/legendary/mythic)Pickaxe skin unlocks, armor set craftingRarity-banded material.

Check balances: /balance, /tokens, /coins. Economy is fully ledgered server-side — every source/sink is tracked and auditable per player.

Start Here

The Journey: Day One to Endgame

The whole journey, minute one to endgame.

  1. Minute 1: starter pickaxe + starter quest → mine A, sell, first rankups.
  2. Hour 1: Rankup keys start flowing; first enchants (Efficiency/Fortune/Tokenator); Grinder Crate dailies; first Dungeon Pass from a crate.
  1. Day 1: mid ranks; pickaxe leveling unlocks AoE enchants; join a gang; claim a plot; first dungeon clear → Dungeon Crate key; GamePass dailies running.
  1. Week 1: high ranks; Trainee → Token Miner armor; robots + generators producing; scrolls cycling; skills hitting milestones; AH trading.
  1. Endgame: rank Z → prestige ✦; prestige ladder rewards; Celestial armor; Cubed pickaxe; god-gear hunting in the Dungeon Crate; gang weekly ladder; leaderboards.
  1. Season reset wipes player economy/progress while keeping the world, and reseeds the season content (GamePass, loot tables) fresh.
Progression

Ranks (A–Z) & Rankup

Twenty-six letters between you and greatness.

  • 26 ranks, A → Z. Each rank unlocks its letter mine plus rank kits/perks.
  • /rankup buys the next rank when you have the money and the blocks-mined requirement (both gates count — the scoreboard bar tracks the lower of the two).
  • /rankupall chains rankups. /rankups shows the full price ladder and your progress.
  • The full A→Z ladder is tuned to roughly 68 hours of active mining at prestige 0 (~$17.65B total), with early ranks minutes apart and Z a real grind.
  • Every rankup grants 3 Rankup Crate keys.
  • The scoreboard shows your current rank, and the A ▬▬▬▬➔ B progress bar tracks your next rankup live.
  • Rank Vouchers (rare crate/GamePass pulls) grant one instant free rankup.
Progression

Prestige (✦1–50)

Beat Z? Do it again — but stronger.

  • At rank Z you can /prestige: your rank resets to A, balances reset per prestige rules, and you gain a permanent prestige level (✦).
  • Each prestige scales the blocks-mined requirement of future rankups (×(1+prestige)) and raises your standing — prestige is displayed on the scoreboard and in chat.
  • Prestige Reward Ladder (/prestige menu): 50 one-time claimable tiers — each prestige level unlocks a reward card (tokens, crystals, keys, vouchers, cosmetics, scaling up through rarity bands every 10 tiers). Labeled ✦1–✦50.
  • The "PRESTIGE NOW" button in the menu shows exactly what the next prestige needs.
Progression

Mines

Where the blocks live. All of them.

Rank Mines (A–Z)

  • One mine per rank letter; unlock by ranking up. /mine tp <letter> or the Mines menu (/mines) to teleport; click any unlocked mine to go.
  • Each mine has its own block palette with per-block sell values that scale up the ladder (later mines = more valuable blocks).
  • Mines reset automatically when mined out (players inside are lifted to the surface).
  • Mine name holograms mark each mine.

Lucky Blocks

  • Special blocks that appear in mines; direct pickaxe breaks only (AoE enchants can't claim them). Breaking one pays bonus rewards (tokens, keys, items).

MineParty

  • A periodic community event mine — /mineparty to join when one is running. Everyone mines together for boosted rewards.

Private Mines

  • Personal instanced mines for owners: /pmine. Own spawn, own reset, a sell-all NPC inside, upgradeable. Entry teleports you facing the mine.

Gang Mines

See Gangs — every gang HQ has a members-only upgradeable mine.

Progression

The Pickaxe

Your pickaxe levels up. Never lose it. Seriously.

Your pickaxe is a tracked, evolving item — don't lose it, it levels with you.

  • Pickaxe Level 1 → 10,000. Every eligible directly-mined block in a mine = 1 XP (AoE child blocks never count). Levels gate which enchants you can buy and how high.
  • The pickaxe lore shows its level, blocks mined, and every enchant on it.
  • An XP bar (boss bar) tracks progress to the next level while you mine.
  • /pickaxe menu: view stats, toggle enchants on/off, manage skins.
  • Rename tags let you name your pickaxe.
  • Salvage prevention protects tracked tools from being destroyed.
  • Tools are per-item tracked server-side (stats survive restarts; admins can inspect any player's pickaxes).

Pickaxe Skins

  • Cosmetic skins crafted/unlocked with Crystals + Fragments; skins themselves level up as you mine with them and can play custom block-break sounds (toggleable in settings).
  • Equip per-pickaxe from the skins menu.
Progression

Enchants (The Enchanter)

Forty-plus enchants to turn mining into a light show.

Bought with Tokens from the enchant menu (right-click with pickaxe / /enchant). Unlocks and level caps are gated by Pickaxe Level. Toggle any enchant off in the menu. Enchant messages can be muted per-enchant in settings.

Pickaxe — Economy

EnchantEffect
Efficiency / Haste / Speed / JumpMining speed & mobility.
FortuneExtra drops from mined blocks.
TokenatorChance for bonus tokens per block.
Token PouchChance to drop token pouches while mining.
GreedBonus money procs.
ScavengerBonus resources while mining.
LuckBoosts proc chances.
LocksmithChance to find crate keys while mining.
Treasure HunterChance for treasure rewards.
Buycraft FinderUltra-rare premium-coin finds.
MomentumStacks token earnings the longer you mine without stopping.
UnbreakingDurability.

Pickaxe — Area/Ability (cooldown-based)

EnchantEffect
Mine BombBlast a sphere of blocks (paid like normal mining).
Jack HammerClears a full layer.
NukeMassive clear (top-tier, crate-only voucher).
LaserBeam that mines a line of blocks.
Drill CoreDrills down through the mine.
BlackholePulls in and mines a region.
ZeusLightning strike mining burst.
Thunderclap / Starfall / Prism Break / OverdriveVisual-heavy burst abilities (Overdrive = Haste V + Speed burst).
CubedTHE money engine: breaks a huge cube per swing; only 1/2/3 blocks per swing actually sell by level (rest is carnage). Book-only (crates), levels capped by Pickaxe Level.
Robot FinderChance to find plot Robots. Never level-capped.
ExporterSneak + right-click anywhere = instant /sellall.

Sword (the Dungeon kit)

Swords are netherite, tracked tools with their own enchant line: Sharpness, Fire Aspect, Looting, Vampire (lifesteal), Boss Slayer (bonus vs dungeon bosses), Executioner (low-HP execute), Bounty Hunter (token bounties on kills), Wave Breaker (dungeon wave damage), Undead Damage, Spider Damage.

Fishing Rod

Rods are tracked tools too: Angler's Luck, Double Hook, Fisherman, Sea Fortune — better catches, double catches, fishing yield.

Economy

Selling & Multipliers

Turning blocks into money, efficiently.

  • /sell (or /sellall) sells your whole inventory and every carried backpack at the best accessible shop prices. The confirmation shows blocks sold, money made, and your multiplier bonus, with the signature sell sound.
  • Sell NPCs stand at every mine — right-click to /sell instantly.
  • Autosell (perk): /autosell toggles automatic selling while you mine, with a 60-second summary message ("AUTO SELL — you sold X blocks and made $Y").
  • Multipliers: personal sales multipliers stack from armor sets, pets, boosters, events and perks — hard-capped at 4.5x normal (6.0x during events). /multipliers shows your current stack.
  • Sell Booster Vouchers add temporary +0.10x (stacking redeems extend duration).
  • The mining stats action bar (tokens/hr, money/hr, blocks/min) is off by default — enable it in /settings.
Economy

Backpacks

Carry more. Sell more. Stop less.

  • Backpacks hold mined blocks beyond your inventory; carried backpacks are auto-filled while mining and auto-sold by /sell and autosell.
  • Tiered sizes (bigger on the store); the item shows a live fill count.
Economy

Auction House

The player market for the big-ticket stuff.

/ah (or Hub → Auction House) — player-to-player market.

  • List items for Money or Tokens (listing fee applies; fee refunded if you cancel a listing that just sold out from under you).
  • Buy-It-Now and bidding; expiry timers; outbid refunds are automatic and atomic.
  • Collection bin: purchased/expired items and payouts collect safely (ender chest overflow → dropped at your feet, never lost).
  • Fully escrow-hardened: a listing can sell exactly once, sales survive restarts, moderators can remove listings (bids refunded, item returned).
Economy

Shops

Every place to spend (and earn) on the server.

  • Rank Shops: sell prices for your mined blocks scale with mine tier; /sell uses the best shop you can access. Buying building blocks/decor also available (/shops).
  • Token Shop: spend tokens on curated items.
  • Key Shop: buy crate keys (purchase counts tracked).
  • Coinshop: premium Coins currency shop (crate keys and premium items).
  • Delivery Man: a daily NPC — claim a free daily reward ladder (Grinder key daily for ranks 1–99, plus vote/playtime-gated bonus slots).
Teams & Land

Gangs

Everything's better with a crew.

/gang — team up and grind together.

  • Create/join a gang, invite members, promote/demote, gang chat.
  • Gang HQ: every gang gets its own HQ area.
  • Gang Mine — the good stuff: every gang HQ has a members-only mine. Upgrade it as a gang (/gang mine) to unlock bigger sizes and richer block palettes — a maxed gang mine uses late-game blocks your solo rank might not touch yet.
  • Members only means members ONLY. Outsiders can't steal from it — their mining does nothing, their AoE enchants (Laser, Zeus, Drill Core, Blackhole) fizzle, and thrown Mine Bombs and Fireworks bounce harmlessly. Don't waste your TNT.
  • Trophies: mining the gang mine drops trophies — the gang currency that funds mine upgrades. Payout rates are tuned lower than rank mines (it's a bonus, not a replacement), but the trophies only come from here.
  • Weekly Gang Ladder: gangs compete weekly on activity — leaderboard with resets.
  • Gang Rules: per-gang rulebook members can view.
  • Gang Adverts: advertise recruitment in chat.
  • Gang name shows on the scoreboard.
Teams & Land

Plots

Your land. Your robots. Your empire.

Personal PlotSquared plots: /plots menu or /plot — claim, build, and industrialize.

Generators

  • Placeable machines on your plot that produce resources over time.
  • Build system: generators are placed as multi-block builds with levels — upgrade through build tiers (Core generator line plus specialty types).
  • Collect output by hand, or with the Generator Auto-Collect modifier voucher.
  • Generator Multiplier modifier boosts output.

Robots

  • Token-producing robots placed on plots. Tiers 1–10 with rising base token rates; upgrade paths for Fortune (token multiplier) and Efficiency (tick speed).
  • Max 10 robots per plot. A maxed T10 plot produces ~115k tokens/hr.
  • Robot Offline Collect modifier voucher collects while you're away.
  • Get robots from crates and the Robot Finder enchant.

Plot Shops — your own store

A Plot Shop is a chest storefront on your plot. Other players right-click it and buy from you (or sell to you) while you're off mining. Passive income, zero effort after setup.

How to get one: finish the starter quest scroll (you get a Plot Shop item with the reward), and a second one comes with your first prestige. Lost yours? Trade for one — the shop item itself can be sold player-to-player.

Setting up, step by step:

  1. Go to your plot (/plot home) and right-click the ground with the Plot Shop item. A chest appears with your shop's hologram over it.
  2. Right-click your chest to open the owner editor. Shift-click items in to list them — 18 sell slots (you selling) and 18 buy slots (you buying from others).
  3. Set a price per item, pick your currency (Money or Tokens — one per shop), and load real stock in. Buyers can only buy what you've stocked.
  4. Done. Money moves straight between balances on every trade. Use Pickup Shop in the editor to move it — breaking the chest won't work.

What sells well: crate keys, mine bombs and fireworks, vouchers, dungeon passes, mystery pet eggs. What you can't list: custom-enchanted gear (pickaxes, swords, rods) — that's Auction House only.

Plot Helpers

  • Plot Shops: your own chest storefront on your plot (18 sell + 18 buy slots, Money or Tokens). Earned from the starter quest and again at first prestige. Custom-enchanted gear can't be listed — that's Auction House only.
  • Plot Helpers: grant limited build/manage rights to friends without full trust.
Combat & PvE

Dungeons

Five waves. No respawns. Great loot.

Instanced 5-wave PvE for 1–4 players. No respawns. Bring backup.

  • Entry: hand a Dungeon Pass to the Dungeon NPC (or /dungeons menu). One pass admits the whole party.
  • Getting passes: every gameplay crate drops them (4–6% per open; 2x from Heist/Jackpot), plus admin/store sources.
  • Tiers/difficulties scale mob health/damage and loot rolls.
  • The run: 5 waves of custom mobs (zombies, skeletons, blazes, magma cubes) with live nameplates showing health; wave 5 is the Dungeon Boss with a live health bar on the scoreboard. Swords, bows, and your dungeon gear all work; kills tracked per player.
  • Dungeon scoreboard: wave, mobs remaining, wave timer, your kills, boss health.
  • Winning: every surviving member receives exactly one Dungeon Crate Key — the crate IS the dungeon loot table. Dying forfeits your reward.
  • Records: fastest clears per tier (/dungeons top), personal bests announced, daily first-clear token bonus, dungeon clears tracked on your profile.

The Dungeon Crate

Opened at the placed Dungeon Crate with keys from clears:

  • Big token/money pouches, crystals, epic/legendary/mythic fragments, mine bombs/fireworks, pet egg, flight & booster vouchers, Heist/Jackpot keys, coins, rank voucher, and a pass drip back.
  • DUNGEON God Armor Set (~2.5%): the full 4-piece Dungeon (Shulker) set — netherite base with the pack's model, Protection V, Unbreaking V, Thorns III, Mending. Gradient purple→gold names.
  • DUNGEON God Bow (~2.2%): Power VI, Punch II, Flame, Infinity, Unbreaking V. (Infinity still needs one arrow in your inventory.)
  • DUNGEON God Sword (0.2% — 1 in 500): a real tracked netherite sword on the pack's Dungeon model with every custom sword enchant at max level.
Combat & PvE

Bosses & Combat

For when mining peacefully isn't your thing.

  • Combat enchants live on the sword line (see Enchants).
  • Combat logger punishes logging mid-fight; combat timer shown.
  • PvP areas per region; safezones block projectiles and damage.
  • Custom death messages name the killer, weapon and distance for bow kills.
Combat & PvE

Events (Minigames)

Quick chaos, big prizes.

Scheduled competitive events everyone can join:

  • Sumo — knock opponents off the platform, last one standing.
  • Pillar Peril — survive on shrinking pillars.
  • Kill The King — one player is the King; the crown pays.
  • MineParty — community mining rush (see Mines).

Events pay event-scaled rewards and announce winners server-wide. Event items/menus handle joining; maps can be voted on.

Rewards

Crates & Keys

Punch a crate to see the REAL odds. We don't hide them.

Six crates in the Crates Area. Punch a crate to preview real odds; right-click with its key to open (roll animation + jackpot broadcasts). Keys are physical pack items.

CrateKey sourceIdentity
Rankup CrateEvery 5th rankupMid pouches, rank-scaled cash up to $400k, gear, 1/1000 Rank Voucher.
Grinder Crate (common)Quests, mining, skills, Delivery ManGrind sustain: pouches, cash to $200k, bombs.
Payload Crate (rare)Crate pulls, GamePassBigger pouches, cash to $2.5M, diamond gear.
Heist Crate (epic)Crate pulls, GamePassCash to $6M, epic materials, strong gear.
Jackpot Crate (legendary)Rare pulls everywhereCash to $15M, $50M JACKPOT (1.5%), netherite set, top enchant vouchers (Jack Hammer/Nuke/Cubed), 1/50,000 Donator Rank Voucher.
Dungeon CrateDungeon clears onlySee Dungeons — god gear home.

Crate design rules: filler is common, eco-relevant pulls are genuinely rare, keys are the crate faucet (deliberately very rare as drops), Dungeon Passes drop from every crate (4–6%), cash rewards are rank-scaled with per-band hard caps so no crate breaks the economy at any rank. Displayed odds are the real ones.

Rewards

GamePass (Season Battle Pass)

Fifty tiers a season. Dailies add up fast.

50 tiers, seasonal. /gamepass (in the Hub menu).

  • XP: daily challenges (5 per rotation, ~1,000 XP/day) + permanent milestone challenges (one-time catch-up bursts). Tier 50 ≈ 4 weeks of dailies.
  • Challenges: blocks mined (2.5k/5k/10k dailies), playtime, votes, trades, kills; permanents up to 1M blocks / 72h playtime.
  • Free track: tokens every tier (2.2k → 36.5k) + extras at most tiers — pouches, crystals, fragments, bombs/fireworks, flight voucher, Grinder/Rankup keys, finishing with a Payload key + pet egg.
  • Premium track (store): double tokens every tier + richer extras — bigger pouches, more crystals/fragments, Payload/Heist keys, sell boosters, finishing with a Jackpot key + huge token pouch + Rank Voucher at tier 50.
  • No raw money on either track.
Rewards

Mining Scrolls

Background tasks that pay you for mining anyway.

/scrolls — a background mining task loop.

  • A scroll drops every 5,000 directly-mined blocks (AoE never counts). Store up to 3; one active at a time.
  • Tiers: A Scroll (rank 4+, 10k task blocks) → A+ (rank 8+, 25k) → S (rank 15+, 60k) → S+ (rank 22+, 150k).
  • Completing the active scroll's task pays ONE weighted reward: tokens, crystals, or a crate key — bigger tier, bigger table.
Rewards

Quests

Long-term goals with real payouts.

Long-form goals with reward payouts (distinct from GamePass dailies):

First Steps · New Beginnings · Block Enjoyer · Deep Miner · Climbing the Ladder · Century Club · Threshold · Demolition Expert · Crate Curious · High Roller · Market Mogul (manual sells only — autosell doesn't count) · Wheeler Dealer · Suit Up · Gladiator · Skill Apprentice · Green Thumb · Lumberjack

Quests track mining, ranking, crates, auctions, selling, gear, combat, skills, farming and woodcutting; many are tiered (I/II/III). Progress and claims live in your profile.

Rewards

Vouchers & Pouches

Right-click paper. Get rich(er).

Right-click items that pay when redeemed:

  • Token/Money Pouches (small→huge): pouch of currency; money pouches are rank-gated on redeem so early ranks can't cash late-game pouches.
  • Flight Voucher (30m/60m): timed flight; redeems extend the timer; /fly toggles it while active.
  • Sell Booster Voucher (+0.10x): 30 minutes; redeems extend duration (not magnitude).
  • Enchant Vouchers: +1 level of a specific enchant (Efficiency/Fortune/Haste/Jump/ Tokenator/Scavenger/Jack Hammer/Nuke/Cubed).
  • Modifier Vouchers: plot boosts (Generator Auto-Collect, Generator Multiplier, Robot Offline Collect) — 1 hour default.
  • Rank Voucher: one instant free rankup.
  • Donator Rank Voucher: the entry donator rank, free (near-impossible crate pull).
  • Mine Bombs & Mine Fireworks (common→legendary): throwables that blast/drill mine blocks, paid like normal mining. Direct-use in mines you can access.
Skills

Skills

Seven skills that level while you play.

Seven skills level independently from your actions (/skills):

Mining · Fishing · Farming · Woodcutting · Cooking · Agility · Slayer

  • Each skill has XP sources (e.g. Slayer = kills; Fishing = catches with rod enchant synergy; Mining = blocks), levels, and milestone levels that pay double skill points and Skill Keys at key milestones.
  • Skill points spend inside each skill's upgrade tree; challenges per skill add arcade goals.
  • Fishing has its own areas and rod-enchant loop (Angler's Luck, Double Hook, Sea Fortune).
Gear, Pets & Style

Armor Sets (Boost Armor)

Craftable sets that make everything better.

Craftable stat sets (/armor): pieces crafted with Tokens + Crystals + Fragments; full set = passive boosts (sell multiplier, token bonuses, etc.).

SetCraft cost (full set)Identity
Trainee Miner600k tokens, 25 crystals, 15 common fragsFirst set — attainable early.
Token Miner4M tokens, 100 crystals, 40 commonToken-focused.
Lucky Miner8M tokens, 150 crystals, 60 common + 10 rareLuck/proc-focused.
Crystal-Forged18M tokens, 300 crystals, 30 rareLate-mid power.
Celestial45M tokens, 650 crystals, 60 epicEndgame set.
MerchantCurrently disabled.
DUNGEON (God) SetNot craftable — Dungeon Crate onlyWearable pack-model armor, god enchants.
Gear, Pets & Style

Pets

The Brainrot crew. Yes, really. They boost your mining.

Collectible mining pets (the Brainrot roster) with economy boosts and visible followers:

Common: Miner Mole (Tung Tung Tung Sahur), Token Golem · Rare: Lucky Fox, Crystal Bee · Epic: Prism Owl, Void Bat · Legendary: Key Dragon, Tripi Tropi · + La Vaca Saturno, Chimpanzini Bananini, Lirili Larila

  • Hatch from Mystery Pet Eggs (crates, GamePass, vouchers). Duplicates convert to XP.
  • Pets level up as you mine, scaling their boost; rarity scales the ceiling.
  • The active pet renders as an animated follower trailing behind you with a name/level hologram.
Gear, Pets & Style

Cosmetics

Look good doing it.

Hub → Cosmetics:

  • Chat Styles: name/text gradients & colors in chat (some animated).
  • Scoped styles: apply styles separately to Chat, TAB name, and rank tag (Accent).
  • Pickaxe Skins: see The Pickaxe.
  • Join Messages: custom join broadcast styles.
  • Tags & Tracks: cosmetic tags, rainbow armor, trails.
  • Cosmetic crates/vouchers (Animation Crate, Chat Style Crate) come from the store and GamePass.
Social & Stats

Social & Identity

Your name, your rank, your look — everywhere.

  • Nameplates: DONATOR-RANK Name X above heads — your network/donator rank, IGN, then your mine rank letter (styled to match the scoreboard).
  • Scoreboard: brand header, rank/gang/prestige, Money & Tokens, live rankup progress bar, store footer. Context boards take over in dungeons/events/combat.
  • TAB: sorted by rank priority with styled names.
  • Chat: rank tag + donator prefix + styled name; milestone/rankup/jackpot broadcasts.
  • Parties & friends via the network core; /nick for eligible ranks.
  • Playtime tracked (/playtime); milestones reward playtime.
Social & Stats

Leaderboards & Stats

Where legends (and grinders) get ranked.

Hub → Leaderboards: top balances, blocks mined, tokens, dungeon records, gang weekly ladder and more. Personal stats live in your Profile menu (blocks, playtime, clears, kills, quests, milestones). /dungeons top for clear records.

Social & Stats

Settings

Make the server behave YOUR way.

/settings — per-player toggles:

  • Scoreboard visibility · Mining Stats action bar (off by default) · Skin sounds ·
  • Enchant message toggles (per enchant) · Server announcements · Shop notifications ·
  • Quick-tool menu and more.
Reference

Command Reference (player-facing)

Every command that matters, one table.

CommandWhat it does
/menuThe MiNiGAME Hub
/rankup, /rankupall, /rankupsRank progression
/prestigePrestige + reward ladder
/mines, /mine tp <a-z>Mine travel
/pminePrivate mine
/gangGangs
/plots, /plotPlots
/pickaxe, /enchantPickaxe & enchanter
/sell, /sellallSell inventory + backpacks
/autosell, /autosmeltToggle perks
/multipliersYour sell multiplier stack
/dungeonsDungeon menu (/dungeons top records)
/ahAuction House
/shops, /tokenshop, /keyshop, /coinshopShops
/gamepassSeason pass
/skillsSkills
/scrollsMining scrolls
/armorArmor sets
/kitsKits
/warpsWarps
/flyFly (perk or active flight voucher)
/balance, /tokens, /coins, /blocksBalances & stats
/playtime, /pingStats
/settingsPersonal settings
/bugreport <text>One-command bug report with auto-context
/voteVoting (currently "opens soon")